LITR 4368
Literature of the Future
        

Model Assignments

Final Exam Essays 2019

assignment

Sample answers for Essay 1:
compare 2 or more “future scenarios”

 

Breanna Runnels

Comparative Scenarios of the Future

          Just like any other genre of literature, there are subgenres within them. With the futuristic genre, these can be labeled as visions or scenarios of the future. These subgenres are closely related and can often intertwine themselves in the span of one short story. Though they are generally very similar, there are a few indicators that show the specialization between each scenario. These visions are the driving factors to the creation of any piece of futuristic literature, whether it be through one of the visions, a few, or even all of them.

          The most recognizable science fiction or futuristic scenario is alien contact. Whether it be in movies, or comics, or in literature, as soon as you see an alien you are definitely going to encounter the science fiction genre. The most common theme in alien contact pieces is the idea of exploring or being explored. There are usually two storylines that come in the alien contact vision: aliens invade or attack earth to explore or colonize, or humans explore alien lives and habitats in outer space. Since these two types of stories are the main background for alien contact, it is easy to see how these types of stories could possibly be low or high tech. In the low tech, realistic story “The Poplar Street Study”, the main theme of this is a type of evolution. The older people who are more set in their ways and less willing to adapt to the society that is being changed by the aliens have a hard time thriving while the younger more malleable characters adapt and thrive accordingly, as we see with the character Sunny. The other scenario shows how humans struggle to understand time or space in a frame that is beyond their own generation or planet in which they live. Even as a reader of “They’re Made of Meat”, it took a while for me to recognize that the aliens that were being observed were actually humans. It is a common trait of humans to not understand that they could possibly be an alien in any situation.

          The other vision of the future that many people associate with alien contact is high tech or virtual reality. These are the most popular or familiar types of science fiction, as they are often the most visually appealing in movies or video games. This style includes cybernetics, artificial intelligence, high technological advancements, and mostly the presence of the “cyberpunk” style. High tech can sometimes seem very realistic with the way that people live, but they have little spurts of advanced technology like the feeding pumps or genetically created robots in “Drapes and Folds”. Virtual reality is also one of the main traits of high-tech futures, as specifically seen in “The Onion and I” where the real world ceases to exist for a time and is replaced by virtual reality worlds streamed through helmets. As for the current times, we can see ourselves moving toward a high-tech world while still trying to preserve some low-tech conventions and necessities.

          The next future vision is low-tech, which is the exact opposite of high tech though these conventions are usually seen working simultaneously in the same stories. Low tech is more like common reality than virtual reality and is often more relatable. This future vision is usually post-apocalyptic or have a setting that looks back on a previous historical or personal moment in which the world as the characters knew it was lost. This is a common feature in many of the pieces we read this semester like “Speech Sounds”, where the highest grade of technology present were cars and guns and they had lost the common way of vocally communicating therefore reverting back to a time of the unadvanced past. There are a few stories we have read that have perfected the balance between low tech and high tech, or at least shown the balance within. In “The Time Traveler” he travels to a low-tech world with a high-tech device. In “Stone Lives” he lives in a degraded world of poverty while blind but moves up to work for a high-tech company who restores his sight, showing that these two worlds coexisted within a distance of each other on the same timeline.

          The next three examples of scenarios of the future rely on each other to survive, so it is easier to explain them together. Utopia is a perfectly planned world, where it seems all of society’s troubles are taken away and solved by a reformed society. Most of the “fixing” factors are implemented by the government and these works typically propose collective, socialist, or communitarian solutions to these problems while also exploring different familial values and structures. Often times, a utopia quickly turns to a dystopia after people begin questioning the overruling government, lack of individuality, or overall oppression of rights. In “The Onion and I”, the family moved into a utopian society but very quickly realized they were missing out on the true value of life making the world they were living in a dystopia. When the son realized that he would never expand his knowledge further tan what the world knew at the time he entered virtual reality, he knew that things had gone wrong. A dystopia is “a utopia gone dysfunctional” or the world right before or left behind from an apocalypse. Modern pieces like “Hunger Games” and the “Unwind” series are good examples of dystopia.

          The next vision brings together utopia and dystopia in a different and new way. Ecotopia, or ecological utopia, is a community whose social heath imitates nature’s connectivity. This style has many ow-tech values like family and local community building, combined with high-tech gadgets that help improve harmony with nature. While utopia (often turning into dystopia) takes away individuality causing a struggle to gain in back, ecotopias often value the group over the individual. In “House of Bones” people do not even have their own names; they are instead just called whatever the person talking to them wants to call them. Though they have no source of individuality, their identity comes from being part of a group that is one with nature.

          Each story we have read this semester falls under one or many of these scenarios or visions of the future, but these themes are not only present in literature. These themes carry over onto movies, TV shows, comics, and as I have learned this semester, even in video games. Each of these small parts play a huge role in creating the world that we know as science fiction today.