associated terms: Hi-Tech / Virtual Reality associated styles: slick, cool, unreal, easy with power term "cyberpunk" first used in 1983-84, 80s phenomenon Style or sub-genre of science fiction films: The Matrix, Blade Runner, Dark City, Videodrome, RoboCop, Johnny Mnemonic,
Appeals: "hard science" science fiction (or at least a hard stylistic edge) virtual reality = a computer-simulated environment (as in online fantasy games, video games, animation, computer graphics) youtube video of virtual reality
Cyberpunk identification: linguistics: "portmanteau word" created by combining parts of two other words cyberpunk < cybernetics + punk cybernetics = artificial intelligence, computer systems punk = street style, semi-outlaw, walking line between in and out
Many current terms for same general field of phenomena: cybernetics, IT (instructional / information technology) wired / wireless world cyberspace, computer-simulated world artificial reality computer graphics going digital examples of virtual reality places, events: Gulf War as video game; The Truman Show; Disney World; Holiday Inn + cable TV
Cyberpunk style and content markers / "signatures" or conventions: body enhancement and transgression: implants, extensions neon (from Film Noir?)
Why Cyberpunk broke through to literary prestige Background: science fiction often dismissed as escapist fantasy for nerds indifferent to style or quality of literary fiction.
Inverted millennialism That is, cyberpunk is *not* millennial, despite sense of general decline and munginess Rather, people survive, even beauty survives or is remembered amid general decay of overpopulated, hustling world
Austin TX as one center of cyberpunk movement (Bruce Sterling, Lewis Shiner, authors of "Mozart in Mirrorshades" etc.)
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