LITR 4368
Literature of the Future
        

Model Assignments

Final Exam Essays 2015

assignment

 Sample answers for Essay 2:
personal / professional interests

 

Zach Thomas

Low-Tech Future Relations

 

          From the narratives of the future we have discussed in class, I am drawn to the concept of low-technology in the crises of humanity. For one, low-tech brings to light the closeness of destruction when narratives composed upon this are felt as only a few years from present-day. This use of low-tech, as opposed to high-tech, creates a more fearful reality in the mind of the reader or viewer. Guns, nuclear bombs, devastation, and famine are all low-tech aspects of the culture we see today. So, reading about the future with these elements allows me to be more enticed and in tune with the progress or the de-evolution of humanity.

          Literature, as well as technology, holds that low-tech themes demonstrate a genuine pleasure for readers and participants. For instance, Jesper Juul writes, “It is a style that is not simply a natural expression of a particular method of game development, but an example of ‘authenticity work’” (1). Juul writes in his article about the ever-trending low-tech video games that outlast high-tech and large-budget games. People would rather experience realistic displays with few controls than a plethora of complicated gameplay. Gamers are satisfied with low-budget games that appear simple and without much fluff.

          In the Parable, Lauren and her group were in a very low-tech world that allowed readers to experience what they experienced. High-tech is enticing for the moment, but it does not have the emotional effect that low-tech futures touch on. In Somebody Up There Likes Me, Dante decides to withdraw all of his savings in order to begin work on his friends start-up company. This cyber-punk short story is altogether high-tech with the exception of the human spirit. Humans do change, but we see here that Dante is doing crazy things out of love for a friend and Snooks. As technology evolves continually, humans evolve in a much slower fashion that makes the reader appreciate the characters being spoken of.

          Movies like Forrest Gump and Casablanca are examples of low-tech film that are convincing for viewers to appreciate. Human emotion and authenticity help the viewer to find meaning in the visual nature of these films. Future low-tech narratives focus on simple realities to emphasize a putting on of the characters shoes. In the Garden, the author maintains the work as being low-tech while also considering the use of alternative futures by the visual of a labyrinth. It does not stray from low-tech because the complicated matter of the story was set on the protagonists mind and the philosophical questions of what it would be like if his ancestor had chosen a different path in life. Low-tech future narratives arrive at a commonality of authenticity. The success of such narratives, movies, and games is dependent on how close to real-life circumstances the author, director, or game developer can create.

          Human emotion in low-tech narratives really connect the reader to the characters that keep the suspense of such pieces of literature. In one way, low-tech narratives usually have a female protagonist leading the story, unlike that of cyber-punk literature. Identifying with loss and familial relations is what a female role presents for the reader. As in “Speech Sounds,” Octavia Butler focuses on a dehumanized environment where most humans have lost their ability to speak. Body language becomes the dominant form of communication, and with any Butler story there is a lot of sex. This isn’t anywhere near a high-tech version of alien probing, but a deeply beautiful form of physical affection. Human death is also another low-tech device used to enhance reader appeal. The female protagonist of this story quickly becomes attached to this strong man only to have him get out of the car and have him die right in front of her. The depravity of the physical landscape becomes a direct parallel to the depressing essence of loss to the human soul.

          Low-tech offers a reading that calls for technological advancements to slow their roll. With “Men on the Moon,” the grandfather has vivid visions of an advanced robot running towards him and destroying all nature in its path. The grandfather in the story is a Native-American that would fit under the mold of a people at peace with the natural environment. Too much technology can cause the human creator to be the slave to the created. Earlier in the semester, we had a future vision presentation on Tom Clancy’s game, “The Division.” The premise is that there has been a virus that has wiped out much of this large metropolitan city, so the survivors form specific groups that fight or help the remaining groups. I heard that the gameplay allows you to choose whether you will try to destroy humanity or come to its aid. Apocalyptic scenarios like this one help to enhance the transmission of low-tech literature. Focusing on the destructive effects of large amounts of technology can help the viewer return back to a simpler form of living.

          What draws vast crowds of people to low-tech sci-fi is that it is already so near to what is going on right now. We desire comparing ourselves to the circumstances and emotions of others. Unity in humans is what helps us move forward to a higher sense of morality rather than to a society that is bent on anarchy. The benefits of low-tech futures are immense because they allow for multiple interpretations and require the individual to question their existence as it pertains to the greater good of mankind.