Objectives: 1c. Can utopias join science fiction, speculative fiction, and allied genres in a “literature of ideas?” 4d. How do literature and literacy appear in utopian or dystopian cultures? Include computer literacy: What is a “virtual utopia” in science fiction and technology? How has utopian speculation, communication, and organization adapted to the Web? Does the Web itself assume utopian or millennial attributes? Can virtual reality appear utopian while actual reality becomes dystopian? + virtual reality = Platonic ideal, actual reality = material forms Discussion question(s): What other virtual or cyber-utopias? Print-texts or elsewhere? Games? If cyber-utopias appearing in print-texts is inherently ironical, what implications for future of literature on paper or new digital medium / media? Are games like novels?
Application to Oryx and Crake? Crake & Jimmy as teens appear not to be inhabiting or visiting cyberspace but using computers to play chess or watch video avatars less familiar in 2004? porn, snuff sites as dystopia? 71 Ultratexts 188 curricular emphasis > Webgame Dynamics + Problematics 243 library job earmarking books for destruction or digital form 276 sunset _ videocam screens 315 digital TV: erotic wallpaper
Platonic passages in Oryx & Crake 26 furniture called reproduction--an original somewhere all belonged to the OrganInc compound 77 computer chess: this is a real set . . . neither is a plastic set The real set is in your head. 83 "What is reality?" 144 All sex is real. 302 What is really?
virtual utopias: Snow Crash & Circuit of Heaven virtual utopias: "virtual" refers to "virtual reality" or "virtual worlds"; technology allowing viewer to interact with simulated environment, + related literary style of cyberpunk Literature of Future site for High Tech / Virtual Reality
Popular culture: The Matrix (1999, 2003); Strange Days (1995, d. Kathryn Bigelow) Tron (1982), Tron: Legacy (2010) Except for these limited victories, film versions of cyberpunk literature have been disappointing critically and commercially. video games, e.g. World of Warcraft; Tank
Virtual reality--many terms for same development, or different aspects of it; e.g. cybernetics, IT (instructional / information technology); computer-simulated environment; artificial reality; computer graphics; cyberspace; computer-simulated world; wired / wireless world; online separation of participant from actual reality: cocooning, infosphere, metaverse (cf. separation of utopia from normal world) reality becomes code, data, information maybe not that different from reading a book compare Platonism, platonic ideals, simplified geometrical forms escapes rough edges & messiness of material forms, biological existence
Wikipedia on Second Life Users / avatars as “residents” Linden Lab stated goal of creating world like Metaverse in Snow Crash
Snow Crash (1992) Neal Stephenson (b. 1959), Snow Crash NY: Bantam, 1992 The Diamond Age 1995 Cryptonomicon 1999 The Baroque Cycle 2003-4; eight novels published in 3 volumes Complexity and detail, pop-culture hip + slapstick comedy and satire
Characters: Hiro Protagonist, pizza delivery man + samurai warrior in Metaverse Y.T., skateboarder who helps Hiro in dramatic on-time delivery Rat Thing, bionic dog-like guard on whom Y.T. takes pity The Raven, Byronic bad guy
6 dystopia > Burbclave = city-state; privatization of state and security 18 family 23-5, esp. 24 Hero at computer > Metaverse 26 freed from constraints of physics and finance (cf. genetics and conditions) contrast with earth dystopia 32 apartheid Burbclaves 33 microplantation 35 avatars 36 gorilla, dragon Metaverse as metaphor 37 off-the-shelf avatars—Brandy and Clint (satire; cf. Pleeblands Street of Dreams) 38 a new ethnic group 57 Juanita and faces 58 ethnic group: military 63 Adam & Eve 69 Infocalypse
Circuit of Heaven Dennis Danvers (b. 1947), Circuit of Heaven 1998 + End of Days 1999
Characters: Nemo, living outside "the Bin" (virtual reality) Justine, composite construct whom he loves, must join in virtual reality
13-14 cf. Genesis 16-17 Justine > bookshop 36-37 reality only better + maintain illusion of Metaverse 50-51 virtual birth, x-labor 55 escalator + 60, x-labor 62 parents 72-3 rapture & fire, apoc. 84 underground 104 beautiful / same 183 garden city 190-1 Paradise Lost 310-311
Rob Horning, “Marginal Utility: Virtual Utopia.” PopMatters. 9 Oct. 2006. http://www.popmatters.com/pm/columns/article/5897/virtual-utopia/
http://www.geocities.com/Area51/Chamber/6168/
Virtual Utopia & Utopian Theory http://www.resnet.trinity.edu/jcoleman/virtual.utopia.html
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